James Petty – President James Petty oversees the creative direction of Action Mobile and created the 2013 : Infected Wars concept. He is a longtime gamer and really enjoys a good FPS. He ran a CAL Counter-Strike team many years ago and did quite well for a number of seasons. Gaming is his passion and he believes Action Mobile Games can bridge the gap between pc/console quality and mobile devices. James plans to have Action Mobile Games define the cutting edge of games for the mobile market. Together with his team they will push the mobile markets idea of cutting edge to it’s limit!
Lee B – Lead Programmer Lee comes from a long history of game development. Overseeing development teams in the past as well as custom engine development for many leading MMOs. His game network experience is also a key skill Action Mobile Games wants for it’s focus on multiplayer development on it’s upcoming title 2013: Infected Wars. Lee is passionate not just on making sure the builds of the games remain organized and clean he also plays an important role in development timelines and gameplay.
Michael – Programmer Michael has a good amount of experience using the Unreal engine and has brought this knowledge to help the team. Overseeing many areas of 2013 including weapon system development, achievement system, and many other critical areas.
Tyler Walters For the past 8 years, Tyler Walters has been attempting to push the boundaries of digital art. He has experience with an abundance of software that spans across multiple subjects required to make games come to life. Showing a passion for his work and a drive to create, he has been working hard to expand his talents as bigger and better opportunities present themselves. Now he has found a home with the Action Mobile team. He has contributed strong work on; Environment Art, Lighting, VFX, UI design, Video/Cinematics, and Graphic design.
Ian Runnels Ian has played a critical role in developing our custom encounters for the maps through Kismet in the unreal engine. He also has helped playtest our maps for bugs and fixes.
Ryan B – Lead Sound Engineer Ryan is an industry vetern having worked on numerous AAA games. He is passionate about games that create a unique world for the player to explore and plays an intstrumental role in bringing environments, characteers, and video media to life with expert music and sound effects. Ryan oversees all aspects of sound fx and music for 2013.
Claudio Sepulveda Claudio is one of the teams top environment artists creating a large number of 2013 : Infected Wars environments and also a leader in developing optimized content to ensure top performance across a wide range of devices.
Scott Petty Scott helped oversee many aspects of the monumental task of building the 2013: Infected Wars environments.
Dylan Brady – Character Artist Dylan is an up and coming character artist with much natural talent. He has joined the Action Mobile team to improve his game development experience and show the gaming community what he is capable of. Lending a hand in any area that is needed he is a true team player. Some of his more notable work on 2013: Infected Wars includes all of the flesh eaters, the popular Sapper, and Toad.
Tyler Fluharty – Character Artist Ty has an established history of great character work so was a natural choice for joining the Action Mobile team. He has overseen creation of the final boss in 2013: Infected Wars – Lazyeye. Ty also did some amazing work on the Caretaker and Field Support models. His organic texture work has been a true asset to the 2013: Infected Wars character portfolio!
There have been many contributors on this project and though we can’t list them all here we appreciate their hard work and support they put in.